![]() ![]() Coincidentally, the Mirror Isles has its own history of Ages-six of them, starting with the first, The Age of Legends (that’s when we played our white-box basic characters!!) through the Age of Wonders, which used 3 and 3.5 DND. So, we decided to adapt it for 13 th Age. We’ve not had much luck anytime we’ve tried other settings, mostly because we like our own stuff and we’re so familiar with it by now. We have our own setting called the Mirror Isles that we’ve been playing in since the late 70s, so it’s seen a lot of development, had more than it’s fair share of great heroes and campaigns, and generated lots of good gaming tales. Everyone got really excited about trying it out as I passed around the book and I explained some of the system, etc. We’d been getting to a bit of packet burnout, and several players didn’t like the last packet, and my pre-order of 13 th Age came at just the right time. Our group has been playtesting Next since the first packet. My group ran our first session of 13 th Age Friday night, and I’d thought I’d share some of what happened and some thoughts on the session. ![]() and so I volunteered to DM, since I’m 1 of 3 of us who DM, and I’m kind of an RPG system geek who likes to read, deconstruct, and tinker with lots of systems. It was an easy sell-our group got excited fast as I showed them the book and told them about the rules, etc. We’d talked about what to play, and then my pre-order of 13 th Age arrived. I’m actually adapting Caves of Chaos from DND Next for the adventure-we’d been playtesting since packet 1, but a lot of players in our group didn’t care for the last packet, and we were getting some packet burn-out anyway. I ran our first 13 th Age Friday night, and thought I’d do a write up in case anyone is interested. ![]()
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